Created by Phil Roth and Ben Lucas
The exciting new tabletop roleplaying game giving players the ultimate power of fantastical creations and contending with the consequences of their choices.
Plunge into the fantasy world of Sigalia, a land where heroes and heroines battle noble races and gnomes using every trick and weapon imaginable. Cast magic spells, cope with unexpected karma, create a character who lives, works, or dies to attain your goal—human freedom or warrior domination, merchant success or monster chaos. Simple explanations and examples of gameplay included.
NEW! Meet Sigalia’s Shinny the World Traveler in this short story, now available in ebook.
The essence of Sigalia is creating a story with and through the imaginations of you and your friends and then experiencing it with them, first-hand.
Creators and long-time friends Phil Roth and Ben Lucas applied their years exploring the full range of existing table-top roleplaying games to develop something both unique and familiar. Sigalia’s easy-to-understand world-rules welcome even the newest players, eager to get away from screen time and interact in real life over pizza, coffee, or just great conversation. Roth brings his Drama degree and theatrical talents to Sigalia’s gameplay, creating just the right blend of a fanciful setting and pragmatic outcomes.
Sigalia’s Adventurer’s Guide is the essential reference tool for every player. It steers you and your adventuring friends as you develop vivid stories and challenging scenarios to test your talents and ingenuity. Skills you practice and master in Sigalia can even carry over into real world situations, like negotiation and problem-solving. You develop the details of your characters so they and you can flourish in this escapist environment for a few hours at a time. The level of sophistication is up to you, but the rules of life in Sigalia may catch even the most seasoned warrior asking, why?
What makes Sigalia different from the decades-old roleplaying games is its unmatched flexibility and emphasis on freedom.
Rather than being defined by someone else’s instructions, Sigalia gives you the tools to invent your own spells and equipment. Unorthodox yet powerful weapons, disgusting potions, crazy-supernatural abilities, or any other equipment you dream up, are used to win a round of play. But with a Gamemaster narrating and directing the story as it unfolds, Sigalia’s rules also bring a touch of realism onto the pretend field of battle. Just like one false step has ended many lives on earth, each action you take in Sigalia matters, too. Combat in Sigalia is intense and moves quickly, and taking a direct hit from a weapon has more impact than just deducting numbers on your character sheet. Many people who train to fight will tell you one simple truth: the best way to survive combat is to avoid it.
If you are concerned that characters could become too powerful or unequal, don’t be.
Sigalia has its own set of checks and balances in place to prevent that. It gives you the frame and canvas, you just need to paint the picture. Sigalia is an accommodating gaming system that allows you to conjure up anything—charismatic swashbucklers, or plants that feed on bodily fluids. Be forewarned, however: as in life, while all characters may be exceptional at something, they will always have a potentially fatal flaw. Part of being a hero or villain is overcoming your weaknesses.
Best yet, unlike in other games, you are not defined rigidly by your class. In Sigalia, you are defined by your actions.
While slaying deadly monsters is always fun, where you battle it out is even more important. Sigalia has a variety of lands to explore and a rich history to draw inspiration from. The opening pages of The Magician’s Tale sets the dramatic stage of humans’ fundamental quest to be free from the chains of slavery. Sigalia emphasizes the concept of Sigils, eight symbols which represent the elements that make up the world: Air, Earth, Fire, Metal, Mind, Spirit, Water and Wood. As on earth, these vital components of life are respected, exploited, and oftentimes victorious through death.
Join with your friends on a journey through the land of Sigalia.
Unite in the fight for human freedom, and become the hero or heroine you always wanted to be.
Ann edited and produced Phil’s book, plus served as project manager and business/marketing coach.
If you’d like to contact Phil, please fill out the form below: